'It may not seem so, considering I already have 45+ books in the bag, but I only began my publishing journey in late 2018'
G J Ogden is a sci-fi author who loves to write action-adventure space sci-fi stories with real heart, humor, and drama. He has published over 45 sci-fi books with a combined 13,500+ 5-star ratings, including several Amazon Best-Sellers, and is the winner of the Kindle Storyteller Award 2023.
Visit G J Ogdens site
Click here to check out Forsaken Commander, the winner of the Kindle Storyteller Award 2023!
Click here to check out Master General, Book 6 in The Aternien Wars Series! Out June 24
From as early as I can remember, I’ve always wanted to tell stories. Star Trek played a big part in this, as I mentioned elsewhere, but I fell in love with alien worlds and epic fantasy settings even before learning about the Starship Enterprise.
I was a kid during the early days of computer gaming (BBC Micro, ZX Spectrum and up) and RPG games really helped to drive my interest in storytelling, along with the wonderful “Fighting Fantasy” novels.
I was also a role-playing nerd and gamemaster (Paranoia and Role Master mainly), which is the perfect outlet for someone who loves to tell stories.
I tried to write my first novel in my early 20s, but I didn’t have the patience or discipline back then. I did eventually finish that book (and series) more than 15 years later. It’s called The Planetsider Trilogy, and it’s still popular today, having held No.1 slots in Dystopian and Post-Apocalyptic Science Fiction on Amazon US, UK, Canada, and Australia. Age and experience have their benefits, I suppose!!
I’m extremely organized when it comes to planning and writing. I create detailed notes about the characters and the world they inhabit, and I always have a series arc in mind before I start. That means I have 5-6 books worth of story in my head before I begin.
When it comes to writing, I create a detailed outline first, using a three-act structure. And I mean detailed! I go chapter by chapter and the outline itself usually ends up being 15-20,000 words. I keep trying to trim this down, but never succeed.
The benefit of having a detailed outline is that I can write a chapter a day, every day, when I’m in writing mode. I sometimes take a day off writing (if something else is pressing – marketing work etc.) but generally, I don’t. That means I have a 1st draft done in four weeks. And because of the outline process, it’s usually pretty clean, because I’ve made sure to include all the important elements from the three-act structure.
It can be quite intense, especially at the start of a five or six book series, knowing how much work is ahead, but the routine is important for me.
I was shopping for covers and cover designers one afternoon, as authors often do, and part of that process (for me) is checking the Copyright pages of books with covers I liked. Tom’s name kept appearing, which led to his website and an awesome list of pre-mades, which were sold out! That was a good sign (though not for me), but by that point, I’d decided I wanted a series of "Tom Edwards" covers, so I bit the bullet and got in touch. That was a great decision.
In a word, it’s quality. I’ve worked with some great cover designers, but Tom’s art style and creativity elevated the books and I think definitely contributed to their success. I’ve even adjusted my written descriptions of some of the characters depicted on the covers to match Tom’s designs because they were so on the money.
I have a bunch of social channels but I’m terrible at posting content and updates. I’m just not a very ‘social media’ sort of person, in general. I have a newsletter, which I’ve curated over many years, and the membership of that is ~7,000 strong. That’s my main method of communicating with readers.
I do encourage feedback and I get a lot of comments, particularly on the adverts I run to promote my books. I engage with everything, even the snarky comments! However, I think it’s important to take these comments with a pinch of salt, and the same goes for reviews. I read the bad reviews and the good (thankfully, most are good!), in case there’s anything I can learn (common mistakes or peeves, for example), but ultimately, it’s my story and my decision. I write what I would want to read.
It may not seem so, considering I already have 45+ books in the bag, but I only began my publishing journey in late 2018, so I’m still relatively new. I remember finishing my first novel and putting it out there to very little success. I read a bunch of “how to publish” books and marketed it in the best way I knew how back then, but the launch went off with a whimper rather than a bang (or even a fizzle).
I remember being really discouraged by that. All that work and effort and… nothing. I asked myself, what’s the point of carrying on? As a new writer watching their first book vanish into the quagmire that is Amazon, you’ll probably ask yourself the same thing.
My advice is to stick at it. Chalk it up to experience and keep writing and learning. Both are really important. Learn your craft, learn what sells and why (tropes, genres, covers), and learn how to market your books. A lot of authors don’t want to mess with that side of the business, and if that’s you, then go the traditional route instead and find a publisher. Indie publishing means being a writer and a marketer. It sucks, but to succeed you have to advertise, or be a social media genius. Since I’m not the latter, I have to do the former!
Over time, you’ll build a following. There’s an oft-quoted saying that “nothing sells your last book better than your next book” and I think that’s true. Keep writing good stories, make sure people know about them, and you’ll steadily climb the mountain.
For me, good sci-fi is a good story first and foremost. I like to think you could take all of my books and put them in another setting and the stories and characters would still work.
Forsaken Commander, for example, would work in the age of sail, or modern times. It would only require adjustments to who the antagonists are and where they are. For example, they wouldn’t be post-human in the age of sail, but could be another minority group, and the setting could be remote islands instead of planets. The elements of story and character I think would remain the same, because they’re universal.
I create documents that include important elements like a character’s wants and needs, their conflicts (internal and external), how they change as a result of the story, what impact they have on people and the world, and so on. I flesh all this out in advance so I know who they are and how they would react in given situations.
I use a tool called Scrapple to create massive scrap books of character or worldbuilding notes, which then becomes my master reference. After a while, you get to know the characters and settings well enough that it becomes second nature, but just as I like to outline my books in detail, I find that the initial work of piecing the characters together is invaluable.
I would say that I’ve been most heavily influenced by Star Trek, in particular The Next Generation. I’ve watched pretty much everything from Farscape to Buck Rogers, but TNG sticks with me. I love the camaraderie of the crew, the moral quandaries they face, the impossible odds they always manage to conquer, and the dignity with which they conduct themselves. I think my stories and characters owe a lot to TNG, even if they’re generally darker, grittier and harder-hitting.
In literature, I read a lot of classic sci-fi, and while elements of these 50s, 60s, and 70s novels have aged badly (especially in how they treat women), the stories and characters have stood the test of time.
I love Alfred Bester, for example, and The Stars My Destination and The Demolished Man are books I can re-read over and over again. In terms of modern influences, I think John Scalzi is great. He has great style and humour.
As I write this, I’m currently reading the Silo series by Hugh Howey, after falling in love with the Apple TV show and… wow, wow, wow! What a set of books. Absolutely fantastic stuff. And Hugh Howey is an indie author too, which makes the series all the better in my eyes!
I like structure and having a plan, so my writing is heavily influenced by the sort of episodic sci-fi shows I grew up watching, such as Star Trek, Babylon 5 and their ilk. I use a three-act structure and think of each book as a ‘season’ in a wider story arc. Each book / season tells its own story, but builds toward an over-arching conclusion.
This allows me to put the foundations in place for long-term storytelling, while ensuring that each book stands alone, and contains all the juicy story beats, tropes and hooks that readers expect and love. Moral Ambiguity: Science fiction often explores moral and ethical ambiguity.
Navigating thorny moral and ethical considerations is a common element in all of my books, some more than others. The Omega Taskforce series and its follow up, Descendants of War, cover these aspects perhaps more than in my other series. It’s serious ‘needs of the many outweigh the needs of the few’ stuff.
I love the idea that achieving the best outcome sometimes requires making a truly terrible choice. And I love dark, conflicted characters, who struggle with their own humanity, but are at their core good people. Commander Dalton Reeves from Descendants of War is perhaps my darkest character in this regard. His moral compass points in the right direction, but his dark side and explosive temper can lead him to take extreme measures. You might not agree with what he does, but deep down, you’ll probably cheer him for doing it!
Do the ends justify the means? I let the reader decide!
The Aternien Wars series was actually inspired by Elon Musk’s Neurolink chip, and questions of where human augmentation might eventually lead us. We’re just at the beginning of this ‘post-human’ age now, which is scary and exciting.
In this series, post-human experimentation leads to the creation of the god-like leader of the Aterniens, Marcus Aternus, who styles his empire on the myths of ancient Egypt.
I wanted to explore how an advanced, post-human branch of humanity might co-exist with the old-fashioned flesh-and-blood kind. It turns out not so well.
Prejudice and fear of change and technology are central themes throughout the series. In the books the Aterniens are considered perversions of nature and a threat to human purity. It’s because of this that they’re persecuted and exiled, eventually leading to two bloody wars.
The prejudice the Aterniens face is mirrored in the way the central character, Carter Rose, is regarded. As a post-human soldier created to combat the Aternien threat, he’s ironically treated with the same fear and intolerance as the enemy. He’s forsaken by the very people he fights to protect. Real history shows us that soldiers are often treated poorly by the governments who use them, and sometimes even by society, as was the case with those who fought in the Vietnam war, for example.
It’s not a very optimistic vision of the future, but as in all of my books, there are strong themes of hope and redemption, camaraderie and of the value of remaining principled even in the face of extreme adversity and intolerance.
For me, there’s nothing more cathartic than someone overcoming seemingly unconquerable odds to win the day!
It’s a really easy process, which is important when you’re pressed for time, as authors often are. I can describe what I’m looking for, and Tom will nail the brief first time. After that, it’s just about details and revisions to get to a finished cover. It’s a hassle-free process.
Click here to check out Forsaken Commander, the winner of the Kindle Storyteller Award 2023!
Click here to check out Master General, Book 6 in The Aternien Wars Series! Out June 24
Meet some of the amazing authors I've had the privilege of collaborating with. In this interview series, I delve into their writing processes, influences, inspirations, techniques of worldbuilding, and the advice they have for aspiring writers.
'I don't remember a time I wasn't interested in storytelling. My earliest memories are of my mother taking me to the library and reading books.'
L.E. Thomas is the creator of the Star Runners Universe. From a young age, he was captivated by tales of brave warriors, futuristic technology, and alien planets. Now, he brings those childhood dreams to life, crafting the kind of books he has always wanted to read. What began as scribbles in a notebook has grown into a vast and immersive universe filled with endless adventures. Readers are invited to embark on thrilling journeys among the stars.
You can find his work here.
I originally wrote the book for a young man I was mentoring to encourage him to read more for fun, so he was the original inspiration. However, friends told me Austin Stone is me – especially in the first book. I vividly remember feeling as a high school senior the same way he did about the next step in life, which I am sure we all feel the same when we are about to leave home for the first time. There is uncertainty about that next phase, which is terrifying and only magnified when your friends appear to have it all figured out. I felt the same as Austin.
I had long admired Tom’s work and visited his excellent website often before I reached out to see if we could work together. I always thought he had a way of creating these imagination-boosting images that made me want to enter them and find out more, which is what great art can accomplish seemingly without effort. Tom does that with every piece of art he produces.
Great question! In many ways, I have been creating these worlds for nearly thirty years since middle school with my friend C.G. Adams. We created a game called Star Runners, and we spent countless hours dreaming and creating. We never really stopped.
I have never had an artist so quickly transform my initial ideas and take them to the next level. I always see what he produced from minimal input from me to create something beyond what I even thought possible. Tom is a gift.
I have been a writer my entire life, but my process has evolved. I now write every morning at 4 a.m. It is the best time of the day and my favorite time to create. I do not outline every story beat or character moment, but I like to have a general idea of the story and an overall objective of each chapter. I do that whether writing short fiction or an entire novel or series.
Tom’s work has become synonymous with my Star Runners Universe series. From the moment his first cover for my work dropped, and I saw it online, I knew I would keep coming back to him forever. There is something special about his art. It has an X factor that is difficult to describe but comes alive.
Thank you so much! It wasn't so much of a choice as I wanted the story to be real for young people reading, who were the target audience. Women have always been an essential part of my life, so I wanted them to be a part of Austin's experience. Doing anything less felt unreal, and I wanted this story to entertain and feel authentic to young readers. As it turned out, many of my favorite characters in the story are women, and many readers worldwide who have been kind enough to write me are women.
The communication and ease with which Tom creates original art are impressive and intoxicating—that is not hyperbole. I also enjoy approving original art and never worrying about Tom using clipart or other images appearing elsewhere. Collaborating on covers can be stressful, but that is never the case with Tom.
Another excellent question! I created a series, "wiki," a long time ago and have added to it as time has gone on. It was really important—especially at the beginning—to weave together so many books into the final two of the series.
I love seeing the first draft and watching the art progress with each round. I enjoy that aspect more than just seeing a final copy to approve.
Of course! There have been characters who came out of nowhere and others who played a more significant role than I ever expected. For example, people who have read the first book may be surprised that Bear just appeared at the stairs in my mind the night they all left for their trip. I hadn't planned on him being there, but he appeared as I wrote the scene. He ended up being one of my favorite characters. There have been other scenes I never intended to have or that expanded beyond what I had expected. That's one of many reasons I love writing and never want to outline things too strictly. It destroys the discovery of writing.
I don't remember a time I wasn't interested in storytelling. My earliest memories are of my mother taking me to the library and reading books. I was hooked the first time someone liked a short creative essay in school.
I struggle to write anytime other than early morning or late at night when the rest of the world is quiet. I also listen to instrumental music while writing and love to daydream on long walks. I cannot write without these ingredients.
Time is always an obstacle. That's why I write early in the morning or late at night. Over the years, I have found that if you really want to be a writer, you will find the time to do it somehow—no matter how many jobs you have! And long walks are key. For some reason, they energize my writing and help me stay motivated.
Stick with it. If this is what you want, don't listen to anyone else. Write. Write every chance you get. Write. People will love your honesty. People will also hate your writing. Keep pushing. Keep writing. Know that it isn't easy, but nothing worth doing ever is.
I would have written more sooner rather than waste so much time when I was younger. I also would not have listened to people who told me to focus on "my career" when I hated my day job. I have always loved writing. I haven't always loved my day job.
I will be finishing the Star Runners Universe series and cannot wait to finish the book with another incredible Tom Edwards cover! I hope the book will be released later this year. It's been a long journey, and I cannot wait to conclude the entire series for those who have stayed with me during this journey.
All images copyright Tom Edwards, please see my Copyright Notice for more details.
No AI is used in my creation process